If you go left instead of downstairs, you will reach another room guarded by 1 spear Floran and 2 AR Florans. After exiting, you can go downstairs where you will find a few containers in the room to your left and a console to your right that opens a return route. The lasers deal 40 damage per hit and ignore armour, so you will need a lot of (HP)/regen to tank them. You can use your Sphere tech to roll under the shots. Once the button is pressed, you have 15 seconds to cross the room and reach the exit door. Press the wall button to activate cannons that fire through the hallway every few seconds. You will then reach a trapped room at the top of the stairs. A spear-wielding Floran stands guard in one of the rooms, but they shouldn't leave post if the door remains closed. Across this square, you will find additional stairs leading you to the next upper floor. 3 Florans are patrolling to your right, with 2 wielding spears and 1 wielding an assault rifle. Enter the door at the right of the room, then take the stairs leading to the upper landing. Inside this room, 5 Swarpions will appear and attack you. To open them, you need to activate 2 switches, located at the end of each path exiting the building to the left and right.Įxit the starting building to the right and continue until you reach a large wooden door. You can exit by walking left or right, where you will see stairs leading to the upper floor of the building. You will start the dungeon inside a small building. Methods to mitigate fall damage can also be helpful (like slowing your fall with an Umbrella or EPP) or a way to fly (rocket spear, rocket boots, etc.) Quest Reward 1 Vine Whip, 1 Verdant Carbine, 1 Verdant Rifle, 1 Bulbop Figurine, 1 Greenfinger Medal, 500 Research Item Requirement Enhanced jump, such as the Double Jump tech. Unlocking the quest will unlock the dungeon in S.A.I.L. The map can be found in some specific biomes on the planet surface (sometimes on the starter Garden planet). to beam there.Īcquisition You will need to find and interact with a map to receive this quest. Verdant Ruins is an extra dungeon categorized as threat 2.
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